Categories
General

Why We Play

Wil Wheaton’s Quote of the Day from Friday is an excellent one. He quotes Gabe from Penny Arcade.

I realised I don’t play games for the challenge. I don’t need or want to be punished by a game for making mistakes. I play games for what Ron Gilbert calls “new art”. I play to see the next level or cool animation. I don’t play games to beat them I play games to see them. Coming to that realisation was actually sort of important for me.

What’s interesting is that Gabe’s words are in response to Tycho’s earlier post on the subject which I find even more interesting.

Stars in single player are, for me, irrelevant. I’m sure this makes me a scoundrel. I only care about stars in co-operative multiplayer, where I see them as an index of our indomitable band spirit. I want a measurement of our unity. I’m playing the same game for an entirely different purpose.

And to me it sounds like that “different purpose” is to play games for the simple experience of it, something which Gabe seems to concur with when he says “I play to see the next level or cool animation”. That’s something I couldn’t agree more with. At heart I’m an explorer and I love just wandering through a game seeing what there is to see and experience. For example, when I played World of Warcraft, I would just spend hours wandering the world, crossing mountain ranges, and exploring areas off the beaten track. It also why I enjoyed simple games like Zork so many years ago.

Another important thing that Tycho relates to is this desire to see a “measurement of unity”. When he said that, I felt like a deep chord had been struck within me. We need more games today that relay, teach, and highlight the values of cooperation in a positive way instead of a negative derogatory manner where the end effect is that you almost don’t want to play games that require teamwork (i.e. Team Fortress 2). I’ve still got hope though. I mean games like Warbirds and Allegiance in the past relayed the positive effect of teamwork and didn’t punish you severely if your teamwork wasn’t perfect. That’s because even though you lost, the experience of the game was still enjoyable (and epic at times). Anyways I’m sure there are game designers out there that realize this and will take advantage of this in future games.

Categories
General

What Bubble?

Thanks to Sibyllae for pointing out this hilarious and so poignant video song by The Richter Scales.

Categories
General

EVE Trinity Boots XP

Looks like Trinity, the new upgrade patch for EVE Online, has done a drop kick on Windows XP users due to a bug in the upgrade which wipes the users BOOT.INI file from their computer, thus knocking it out of action. What I find hilarious though is comments from people like this on the forums.

You only get this problem when you’ve installed EvE on your C: drive

Who in the right state of mind runs games off the system partition anyways?

While this person is correct that you shouldn’t install programs like games to your C: drive, he’s an idiot for stating “Who in their right state of mind does this?” That’s because the average consumer buys their computer from a typical computer retailer or provider (i.e. local dealer or someone like Dell). And most of these computer retailers typically just do a default install of the Windows operating system which means only a single partition, thus just C: drive. That’s it. Thus the typical consumer can only install to C: drive, since they have no other drives available to them.

What this person is really saying is that all computer users should be fully knowledge and learned in computer setup, maintenance, and support. Now who in their right state of mind would expect every consumer to know this level of knowledge just to operate a computer that is supposed to make everything in their computing life easier?  🙂

Categories
General

Surviving With A Soul

I was just reading this followup post relating to the Gamespot editor firing from last week, where an anonymous editor comments on the current feelings inside Gamespot right now. It’s sad. I mean money is obviously a requirement in our lives. We need it to survive. But the question is how far do we go to get it? And what are we willing to give up to get it?

I mean I’m sure all of us have seen great sites with awesome content in their infancy but then over time, something changes. Somewhere along the line, something indescribably “good” disappears to be replaced by something indescribably “bad”. And the site that you once thought was great, now only leaves a bad taste in your mouth when you try to say it.

I know many people can’t describe these things but I equate them with the culture of the site and the people within it. For example, a site may start off relaying certain cultural values, only to lose those along the way in exchange for the almighty buck. Thus initially, a site’s content may be original and engaging with a really good design style to make it easy to read and absorb the content. Over time though, the site’s content starts become stereotypical and boring in the quest to cause a reaction (i.e. recycling heated topics every few weeks) and the design becomes more and more cluttered in the effort to fit in more advertisements.

Of course, finally a point is reached where the content itself is altered to appease the advertisers. When this point is reached, the uniqueness and individuality of that site pretty much no longer exists and it just becomes a hollow blowhorn for it’s advertisers. Thus the “soul” or “mojo” as some people like to call it is lost. And when it’s lost, you’ve lost the very thing that draws the people to it in the first place. Thus once it’s gone, so are the people who once came to see and experience it.

Categories
General

James Barber

A quote from the Globe and Mail, relaying the death of James Barber, cooking-show host of the Urban Peasant.

Mr. Barber, 84, died at his home on Thursday of natural causes. He was found at the dining room table, where he had been reading a cookbook.

A pot of chicken soup was simmering on the stove.

James BarberWhat a way to go. Doing what you love. For those who are into cooking but may not have heard of James, he reminded me of a male version of Nigella Lawson (but way before she appeared on the scene) in that he made cooking enjoyable and accessible to anyone. He didn’t mind getting his hands messy with the food he was cooking, actually revelling in it as part of the experience of cooking. In a sense, he was the opposite of Martha Stewart in that instead of making cooking appear to be for perfectionists, he showed that it could be a thoroughly casual and uplifting experience, something that anyone would want and enjoy doing at the end of a busy day to relax and unwind. Here’s to you James!

Categories
General

JOB Design

You know I’ve always felt that I was pretty decent designer, yet I knew that out there were designers who stood above the crowd and were really truly worthy of the name “designer” (something I’m still not comfortable calling myself). One such designer I’ve noticed lately that utilizes Squarespace exquisitely is Tyler Thompson over at JOB Design. If you get the chance, definitely check out his work (especially his latest work on Edgewater Cottage Community as shown below). You definitely won’t be disappointed.

Edgewater Cottage Community

Categories
General

Letting Your Blog Breathe

A quote from Hugh MacLeod from his post entitled Blogging Is Dead? According To Whom?

“…a blog is constantly working, constantly growing. I like that.”

Stormhoek WineWow. Well said and so true. What’s interesting about this statement though is that it’s more than just your blog that’s working, it’s every blog that you’ve ever spoken on. For example, I still get a lot of traffic from comments on other blogs from years ago. It’s why I find it funny when people ask me, “How do you get people to visit your site?” Just get out there and start having conversations elsewhere on other blogs. That’s how people will notice you and start coming to your site (assuming they find your writing interesting).

Another thing that I find interesting about how your blog is “constantly working” is that because it is, you don’t have to feel pressured to write on it everyday. In fact, to me it’s more about the quality than the quantity of posts. Are you writing something that is meaningful to you or are you just writing about something, anything that’s in the news, just to get attention? I’ve done this in the past on certain occasions and whenever I do, I always feel like those posts are diluting my site if anything.

I mean think about a great bottle of wine. Do you open it and start guzzling it right away? Or do you open it, give it some space, and let it breathe to let it’s flavours really mature and come out. Same thing with a blog in my opinion. The best ones are those that give each post time to breathe and mature, so that it can be fully absorbed and appreciated by others.

Categories
General

Gamespot Editor Fired Over Review

Jeff Gerstmann, one of Gamespot’s editors who has been around the longest, was recently fired. Rumour is that Eidos was paying Gamespot big bucks to advertise the game Kane & Lynch: Dead Men all over their site but Jeff’s honest review of the game gave it a dismal 6/10 ratings, thus obviously making the advertisement worthless. Apparently Eidos wasn’t too happy about this and it led to Jeff’s firing.

If this rumour is true then CNET, who owns Gamespot, has officially shot some of their extremities off. Anyone who has read The Cluetrain Manifesto or Gonzo Marketing knows about this kind of thing and the need for integrity when relaying news and reviews. As soon as that integrity is gone, people are going to jump ship and go elsewhere for this type of information. From the sounds of it, many people are already indicating they won’t renew their Gamespot subscriptions due to this fiasco.

BTW don’t know if this is a coincidence or not but the Eidos site is now timing out and inaccessible (however their Eidos Interactive site is still working). 

Related:  Blues News, Penny Arcade, Destructoid, Digg

Categories
General

Massively

“Whoa”, as Neo would say. Just found a really great MMO gaming news site called Massively. I haven’t seen content this good since I used to read The Game Chair some years back. If you’re into massively multiplayer games and you love talking MMO design and theory, Massively has some excellent articles that you can peruse.

Categories
General

Lighter Surfaces Deeper Complexities

You know the old saying about how people are like onions in that they have many layers to them? Well the interesting thing about this is that each of these layers varies in complexity. Thus the initial surface may appear light and straightforward, yet the deeper you go, the more complexities are revealed.

What I find even more interesting about this though is how it relates to good design. Some of the best appliances, devices, or programs I’ve used take this same approach. A very simple exterior that easy to understand and use immediately but with many layered complexities that give you more control the deeper you go and more time you spend using it.

The funny thing is that I never really thought about this approach with regards to websites before, yet it could be easily applied as well. I mean just like a relationship, you start off with light chatter about everyday things in common and then over time you begin speaking about more deeper and complex issues and discussions. Therefore the initial home page of the website talks about simpler things on an understandable level and the deeper you go into the website, the more you learn about the product, service, or person and the more complex the discussions may be.