Categories
Creativity

Guiding Yourself to Your Self

“Progress” and the other traditional ideas that used to cushion people against change have become harder and harder to believe in, but you can still create your own cushion. What these concepts did was to bring together changes into a meaningful pattern, which is important because people can handle large quantities of change if it hangs together and makes sense.

One of the oldest life patterns, which turns up in all societies and all ages, is the picture of the individual’s life as a journey. In that image, life events are stepping-stones or crossroads. We instinctively turn to this metaphor whenever we talk about “the path we followed” to some situation or event. We use it when we talk about life’s “beginnings” or its “turning points,” when we muse on our “roads not taken,” when we say that we are at a “dead end,” and when we talk about “where we are going” and “where we have been” in our lives. There are two different ways of seeing the life journeys that people take. Both offer ways of patterning and giving meaning to the changes that we journeyers encounter.

The first is a journey toward some external goal: influence and power, a happy family, salvation, or self-actualization. The characteristic of this journey is that it has a recognizable destination that is so desirable that we are willing to put up with the hardships along the way. Those hardships are just hurdles or barriers to be overcome. We may even see barriers as “filters” that keep the impure, the undeveloped, or the basely motivated from reaching the valuable goal. We may also view them as filters that screen out elements in ourselves, in which case we say that the journey made us better people.

The second kind of journey is toward becoming the person that you really are. It was this journey that the Jewish wise man Rabbi Zusya had in mind when he said, shortly before he died, “In the world to come I shall not be asked, ‘Why were you not Moses?’ I shall be asked, ‘Why were you not Zusya?’ ” This journey turns up in many spiritual traditions. Jesus obviously had it in mind when he urged us to become perfect the way that God is perfect, because the word he used means (in the original Greek of the New Testament manuscript) “ripe, mature, developed” rather than ‘flawless.’ In terms of the journey, most of us are less like damaged goods than we are like green, hard, underripe fruit.

On this second journey, we are trying to become the people we are meant to be. We’re “ugly ducklings” who don’t know that we are really swans. We keep imagining that there is some better way to be, some better person to be. We fail to see that most of what the “great people” of the world have accomplished was not done because they were different but because they were not busy trying to be somebody else. Most of what has been worth doing since the beginning of time was accomplished by people who were (like you and me, most of the time) tired, self-doubting, ambivalent, and more than a bit discouraged.

This second journey frames the difficulties along the way not so much as hurdles to be cleared as signals to be attended to, or even lessons to be learned. It does not necessarily presume that “someone out there” has a message for us. Rather it means that in the process of looking at our experience as if it were full of messages, we can discover meaning that would be otherwise missed. When someone on this journey says that “there are no accidents,” that does not mean that we are living according to some great computer program in the sky, but simply that those times when “the wrong thing happens” are simply the times when we are looking at the world through the filters formed by outgrown expectations. It means that if we could see the accidental as if it were part of a lesson plan, we would be in a relation to it that is creative—much as when an artist takes a found object or a naturally occurring pattern and incorporates it in a work of art.

This lack of understanding is not caused by our stupidity. The mismatch of intent and actuality is just how life works. Our original goals and expectations are little more than the “bait” that has lured us into whatever is the next leg of our journey. Anyone who has come to appreciate these things and can see how often the life journey includes or even depends upon events and situations that we didn’t really want to happen can appreciate the definition of the journey offered by an anonymous sage: “A journey is a trip after you’ve lost your luggage.”

Such an understanding will also make it clear that finding a guide for your journey isn’t a question of finding a special person. It is a question of becoming a special person: a traveler, a pilgrim, a person on a journey. When you have done that, the whole world turns out to be full of guides. Events themselves become the guideposts that tell us whether we are still on our path or not. The changes that befall us along the way are just the various experiences that we encounter on the journey. As the novelist Eudora Welty put it, “The events in our lives happen in a sequence in time, but in their significance to ourselves they find their own order…the continuous thread of revelation.”

William Bridges, JobShift
Categories
Creativity

Piloting Your Unique Landscape

Most people’s notes are like a dense jungle. There’s lots of interesting stuff in there, but who would ever know? The gems are hidden and obscured. There’s no discoverability.

Progressive Summarization turns the jungle into an archipelago of islands. It reveals your personal information landscape — the unique topography of your goals, values, interests, and pursuits. With a clear landscape, you gain the ability to steer. Toward what you like, or don’t. Toward what makes you comfortable, or what doesn’t. Toward what you need, or what you want. You are the pilot, so you decide.

Tiago Forte, Progressive Summarization II: Examples and Metaphors
Categories
General

Called Out In The Dark

Snow Patrol

We are listening
And we’re not blind
This is your life, this is your time

Categories
Life Is a Role-Playing Game

Playing: Constructing Our Own Meaningful Narrative of Reality

In a game, through play, you make your own story, personal to you, with a meaning personal to you.

MMOs, being games, are driven by player actions. Narrative removes meaning from action. Offering three, four, or five different endings still removes meaning. Your gameplay experience is running on rails that are all going in the same direction, and switching tracks doesn’t change that.

MMOs should be richly-featured enough that they don’t need imposed narrative; events can unfold as a result of player action and interaction, taking individual players’ personal experiences into uncharted waters. Players shouldn’t merely get the chance to redirect the narrative, they should get the chance to define it.

The answer is that people are individuals. Some things are incredibly important to them, but not to anyone else (or at least not to many other people). In playing a game, a player can cause events to occur that might not even impinge on the consciousness of the majority, but which are a major experience to that one person. They don’t even have to be a major experience, they can be a minor experience that the player is using as a building block to construct a more meaningful story in their mind. That story may well be garbage to anyone else, but it’s not to the player concerned. They did what they did in the game because it generated (or is working towards precipitating) an event that is a continuation of the unique causal chain the player is assembling, extrapolating, appropriating, honing, and personalizing.

Games, as systems, allow players to experiment with events, picking from them the ones that make the best story for them, which will lead to the further stories that are best for them. An overall, plot-driven series of events can also do this, but by necessity it’s offering a general rather than a specific story. Games allow people to weave these plots into their own story—the one that is arising from the gameplay they are manipulating.

Games are machines for creating stories. Play them, and your imagination will construct ones that work for you.

Everyone likes stories, but they like their own stories most of all.

Games don’t generate meaning. Players and designers generate meaning. Games are the objects or tools from and through which meaning is generated, but it’s the people who generate the meaning.

The Real is Imaginary

In the real world there is nothing except subatomic particles. It’s only because you view those as collecting to form energy and matter, and interpret particular configurations of energy and matter to be “objects,” that you can say a particular thing—a house, for example—“exists” in the real world.

In virtual worlds, objects are emergent consequences of the interaction of computer code and data. People ascribe meaning to these configurations, just as they do to matter/energy in the real world. They recognize that there is a difference between this kind of object and the kind they deal with normally, so they call them “virtual objects.”

Ultimately, though, the “objectness” of anything (whether real or virtual) is nothing more than a construct of the mind.

Richard Bartle, MMOs From The Inside Out
Categories
Life Is a Role-Playing Game

Playing: A Quest For Identity

The theoretical reason is to do with immersion. MMOs are virtual worlds: people play them to get away from Reality. In an MMO, you can be someone else; by being someone else, you can become a better you. Why do people play the same game for hour after hour, night after night, week after week, month after month? It’s not because they like the game; it’s because they like being who they are.

When players play characters different to themselves, this can influence both their real self and their character. Much of playing an MMO involves making tiny adjustments to your perception of yourself and to your perception of your character until eventually the two align. It’s as if there’s a dialogue between them, the resolving of which affirms (or reaffirms) the player’s sense of identity.

It’s a quest for identity.

By being someone virtual, people find out who they are for real.

It’s an identity thing. The more you feel that your character is you, the more immersed you are. When the two finally become one, the result is a persona—you, in the MMO.

That’s immersion.

Imagine a line showing a spectrum of identity. Yes, I realize this is a tall order, but bear with me. Put a box on the left of this marked P, which shows the player’s sense of self when they start. Put another box on the right marked C, which shows the character the player has created. A third box in between, marked H, indicates the hero—the renewed sense of self the player gets from having played the MMO and completed their hero’s journey.

Playing an MMO—or a virtual world in general—is a hill-climbing exercise through identity space. The hero’s journey is a good algorithm for finding a local maximum. Through playing, you get to affirm who you are.

Or, put another way, you are a multi-faceted diamond. Playing an MMO means you get to see more facets of yourself than you would in ordinary life.

Richard Bartle, MMOs From The Inside Out
Categories
Creativity

Grief Helps You Reweave The Fabric of Your Life

First, recognize that job loss—like any event that tears at the fabric of your life story—triggers grief. The purpose of grief is to help you re-weave the story of your life together. Many people are familiar with the five stages of grief first described by Elisabeth KüblerRoss in the context of understanding patients dealing with terminal illness. The five stages she described are: Shock and denial, anger, bargaining, depression and detachment, and acceptance. Not every person will go through all five stages, but it is helpful to recognize them.

The reason why job loss feels so damaging is that your work structures a lot of your daily routine. For many people, their job also provides a significant source of your identity. Moreover, work also provides a social network, a steady paycheck, and critically, a predictable routine.

Art Markman & Michelle Jack, Why losing a job deserves its own grieving process

Categories
General

Minding The World Within

…our argument for a mental world does not entail or imply that the world is merely one’s own personal hallucination or act of imagination. Our view is entirely naturalistic: the mind that underlies the world is a transpersonal mind behaving according to natural laws. It comprises but far transcends any individual psyche.

This notion eliminates arbitrary discontinuities and provides the missing inner essence of the physical world: all matter—not only that in living brains—is the outer appearance of inner experience, different configurations of matter reflecting different patterns or modes of mental activity.

Coming to Grips with the Implications of Quantum Mechanics

Categories
Creativity

Adapting To New Ways of Being While Still Being You

IQ is the minimum you need to get a job, but AQ is how you will be successful over time.

Natalie Fratto

Fratto says AQ is not just the capacity to absorb new information, but the ability to work out what is relevant, to unlearn obsolete knowledge, overcome challenges, and to make a conscious effort to change. AQ involves flexibility, curiosity, courage, resilience and problem-solving skills too.

Amy Edmondson, a professor of leadership and management at Harvard Business School, says it is the breakneck speed of workplace change that will make AQ more valuable than IQ.

Edmondson says every profession will require adaptability and flexibility, from banking to the arts. Say you are an accountant.Your IQ gets you through the examinations to become qualified, then your EQ helps you connect with an interviewer, land a job and develop relationships with clients and colleagues. Then, when systems change or aspects of work are automated, you need AQ to accommodate this innovation and adapt to new ways of performing your role.

(Penny Locaso) suggests three ways to boost your adaptability: first, limit distractions and learn to focus so you can determine what adaptations to make.Second, ask uncomfortable questions, like for a pay rise, to develop courage and normalise fear. Third, be curious about things that fascinate you by having more conversations rather than Googling the answer, something “which wires our brains to be lazy” and diminishes our ability to solve difficult challenges

In a TED talk, (Otto Scharmer) recommends remaining open to new possibilities, trying to see a situation through someone else’s eyes and reducing your ego so that you can feel comfortable with the unknown.

Seb Murray, Is ‘AQ’ more important than intelligence?

Categories
Creativity

Proactively Challenging Our Perceived Reality

We’re entering a future where IQ and EQ both matter far less than how fast you’re able to adapt (AQ).

Natalie Fratto

There’s no question that change can feel stressful, but Fratto says you can stave off that stress by working on how your mind processes new information.

One of the most helpful ways to cope with change is to think about what could happen before it actually happens, Fratto notes.

Active unlearners seek to challenge what they presume to already know, and instead, override that data with new information.

Natalie Fratto

When you think about reaching a goal at work, you probably reflect on what has worked for you in the past, and try to mimic the same process that helped you achieve success beforehand. Fratto says this thought process is common, but it could be holding you back from adapting to potential changes.

Fratto says we’re too focused on exploiting our current workflow, when we should be using exploration — “a state of constant seeking” — to see what’s around the corner.

Rebecca Muller, How Improving Your “Adaptability Quotient” Can Help You Succeed

Categories
Creativity

Validating Our Experiences & Ourselves From Within

Psychologists Carl Rogers and Abraham Maslow had major influence in popularizing the idea of self-concept in the west. According to Rogers, everyone strives to reach an “ideal self”. Rogers also hypothesized that psychologically healthy people actively move away from roles created by others’ expectations, and instead look within themselves for validation. On the other hand, neurotic people have “self-concepts that do not match their experiences. They are afraid to accept their own experiences as valid, so they distort them, either to protect themselves or to win approval from others.”

Self-concept, Wikipedia