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Life Is a Role-Playing Game

Play Is More Than “Play”

I stumbled across this interview yesterday. It’s evident that most people, including even the interviewer, are completely misinterpreting the meaning of Brandi Heather’s work around play because she’s using it within a much larger context and meaning beyond what people conventionally perceive it to be. She’s not talking about playfully tossing a football around at work but more about “playing” beyond the boundaries of the existing, outdated, rigid social structures within our society today that are effectively standing in the way of the potential creativity and innovation within us all. 

I talk in the book about our kids losing this ability to play when we standardize and structure everything but we’ve actually done it in our business and in our educational worlds as well.

Brandi Heather

And because of this dependency and addiction on having everything so “standardized and structured” with such certainty and control, thus leaving no room for people to play within their lives (in the sense of exploring and discovering who they fully are), she then goes on to indicate the adverse affect of this loss of play within our lives.

We’re seeing people unable to cope and navigate things that are new and different and unknown to us.

Brandi Heather

In reflecting upon this all, I think the only way you can make people truly aware of the power of play in their lives is by helping them to become aware of how so much of their existing reality, their world and even their sense of self-identity, are constructs of our collective playing and imaginations which become “reality” for others. But these collective playings and imaginations are not The Reality but rather just one possible reality. We can playfully imagine another, if we so choose to do so.

Steve Jobs has an eloquent quote about this below but most people misinterpret it and think it only applies to technology and physical things. It doesn’t. It applies to the social structures and cultures within our lives as well. For example, our institutions are a social construct that were playfully imagined at one time in the past and became a “reality” for us, a part of our daily lives. But we can just as easily play and imagine something new, if we so choose to do so (especially now that they are so inadequate for the times we are living within).

When you grow up you tend to get told that the world is the way it is and your life is just to live your life inside the world. Try not to bash into the walls too much. Try to have a nice family life. Have fun, save a little money. That’s a very limited life.

Life can be much broader once you discover one simple fact. And that is everything around you that you call life was made up by people that were no smarter than you. And you can change it. You can influence it. You can build your own things that other people can use.

Steve Jobs
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Life Is a Role-Playing Game

Playing Beyond the Conventional?

Can I use “play” as a way of simplifying the complexity and depth of vertical development, making it more accessible and understandable? If so, it means showing the conventional “role playing game” we’re playing within now, as a foundational starting point.

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Life Is a Role-Playing Game

The Adventure of Your Life

Something’s becoming more apparent to me. My life’s work is not literally wanting to make life like an MMORPG. Rather it’s seeing all of these different systems, methods, and concepts that when integrated together, allow you to adventurously live your life in a radically different way than the conventional norm of trying to plan it out all in advance, thus leaving no room to play with who you are.

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Life Is a Role-Playing Game

Embracing The Adventure Towards Your Unique Self

Stepping beyond the ego of your “character” and embracing your soul as a “player” in life’s greatest adventure.

To find out who you are, you will want to embrace adventure; you will want to discover and hone your skills and talents: you will want to become all you can become.

During the early years of our lives, while we are passing through the surviving, conforming and differentiating stages of our psychological development, we have to do two important tasks: develop a sense of self—an image of who we believe we are, and build our storyestablish a set of beliefs that we can use to explain how the world around us operates. The image we create becomes our identity and the story we tell becomes our cosmology.

Our identity and our cosmology are conditioned by two factors: our parents, and the culture of the community/society in which we live. By the time we become young adults, who we think we are is a complex mixture of our own unique character overlaid by layers of beliefs we have learned about ourselves from our parents, other close family members, and the community/society in which we are embedded.

If parental programming and cultural conditioning was all there was to our character and story, then all children born into the same family in the same community and the same society would turn out the same. But this is not the case.

You don’t have to reflect for long before you realise that as far as our characters are concerned, we are all born different. We come into this physical life with inbuilt preferences, qualities, gifts and talents. You just have to observe how different siblings can be to know this is true. These differences are apparent even at a very young age. There is no scientific explanation for this: All we know is that every one of us is unique, special and different.

The parental programming and cultural conditioning we experience can either suppress our uniqueness, in which case we develop a false sense of our self, or can support us in discovering our uniqueness.

This is what evolutionary coaching is about—helping your clients examine and, as necessary, remove or reduce the layers of parental programming and cultural conditioning that have led to the creation of their false sense of self (the ego), so they can uncover and examine and explore their unique sense of self (the soul).

In other words, evolutionary coaching is about helping people find out who they really are and become all they can become—helping them to individuate and self-actualise—so they can be truly independent unique human beings and live the life their souls intended.

Richard Barrett, Evolutionary Coaching
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Life Is a Role-Playing Game

Playing: Constructing Our Own Meaningful Narrative of Reality

In a game, through play, you make your own story, personal to you, with a meaning personal to you.

MMOs, being games, are driven by player actions. Narrative removes meaning from action. Offering three, four, or five different endings still removes meaning. Your gameplay experience is running on rails that are all going in the same direction, and switching tracks doesn’t change that.

MMOs should be richly-featured enough that they don’t need imposed narrative; events can unfold as a result of player action and interaction, taking individual players’ personal experiences into uncharted waters. Players shouldn’t merely get the chance to redirect the narrative, they should get the chance to define it.

The answer is that people are individuals. Some things are incredibly important to them, but not to anyone else (or at least not to many other people). In playing a game, a player can cause events to occur that might not even impinge on the consciousness of the majority, but which are a major experience to that one person. They don’t even have to be a major experience, they can be a minor experience that the player is using as a building block to construct a more meaningful story in their mind. That story may well be garbage to anyone else, but it’s not to the player concerned. They did what they did in the game because it generated (or is working towards precipitating) an event that is a continuation of the unique causal chain the player is assembling, extrapolating, appropriating, honing, and personalizing.

Games, as systems, allow players to experiment with events, picking from them the ones that make the best story for them, which will lead to the further stories that are best for them. An overall, plot-driven series of events can also do this, but by necessity it’s offering a general rather than a specific story. Games allow people to weave these plots into their own story—the one that is arising from the gameplay they are manipulating.

Games are machines for creating stories. Play them, and your imagination will construct ones that work for you.

Everyone likes stories, but they like their own stories most of all.

Games don’t generate meaning. Players and designers generate meaning. Games are the objects or tools from and through which meaning is generated, but it’s the people who generate the meaning.

The Real is Imaginary

In the real world there is nothing except subatomic particles. It’s only because you view those as collecting to form energy and matter, and interpret particular configurations of energy and matter to be “objects,” that you can say a particular thing—a house, for example—“exists” in the real world.

In virtual worlds, objects are emergent consequences of the interaction of computer code and data. People ascribe meaning to these configurations, just as they do to matter/energy in the real world. They recognize that there is a difference between this kind of object and the kind they deal with normally, so they call them “virtual objects.”

Ultimately, though, the “objectness” of anything (whether real or virtual) is nothing more than a construct of the mind.

Richard Bartle, MMOs From The Inside Out
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Life Is a Role-Playing Game

Playing: A Quest For Identity

The theoretical reason is to do with immersion. MMOs are virtual worlds: people play them to get away from Reality. In an MMO, you can be someone else; by being someone else, you can become a better you. Why do people play the same game for hour after hour, night after night, week after week, month after month? It’s not because they like the game; it’s because they like being who they are.

When players play characters different to themselves, this can influence both their real self and their character. Much of playing an MMO involves making tiny adjustments to your perception of yourself and to your perception of your character until eventually the two align. It’s as if there’s a dialogue between them, the resolving of which affirms (or reaffirms) the player’s sense of identity.

It’s a quest for identity.

By being someone virtual, people find out who they are for real.

It’s an identity thing. The more you feel that your character is you, the more immersed you are. When the two finally become one, the result is a persona—you, in the MMO.

That’s immersion.

Imagine a line showing a spectrum of identity. Yes, I realize this is a tall order, but bear with me. Put a box on the left of this marked P, which shows the player’s sense of self when they start. Put another box on the right marked C, which shows the character the player has created. A third box in between, marked H, indicates the hero—the renewed sense of self the player gets from having played the MMO and completed their hero’s journey.

Playing an MMO—or a virtual world in general—is a hill-climbing exercise through identity space. The hero’s journey is a good algorithm for finding a local maximum. Through playing, you get to affirm who you are.

Or, put another way, you are a multi-faceted diamond. Playing an MMO means you get to see more facets of yourself than you would in ordinary life.

Richard Bartle, MMOs From The Inside Out