Uh, I think I just had a major breakthrough. It relates to how best to introduce people to the concept of Life as an MMORPG and it’s something I touched upon before but didn’t really realize the power of it.
Basically if you tell people that Life is an MMORPG, their initial reaction will be, “Awesome, let’s roll up my character.” And when I told someone about this in the past, back when I was on Google+ a decade ago, that was their reaction.
Do you see what’s going on here? The person is assuming that they are starting a new game. Yet what they aren’t aware of is that they’ve already been playing the game.
So that’s the introduction—the bridge—to my framework.
It’s basically going through the basic patterns of life that a person has experienced and helping the person to see how these patterns are actually the narrative mechanics for Life as an MMORPG.
And after reflecting on where they’ve been and discussing where they are now, that’s when you can hit them with the obviousness of what they were expecting all along: a new game.
Starting a new game is what levelling up feels like in life.
It’s because each level is its own game, with its own set of rules, within the larger game. To put that in psychological terms, each level of consciousness is seen as its own worldview within the larger worldview of human possibilities for growth and development.